Performative Design Processes for Architecture ( [P]a) is a research and education initiative launched in 2007 by Marco Verde. [P]a agenda is rooted in the field of emergent technologies and especially focuses on the investigation of integral strategies and processes for architectural design and production. [P]a is an expression of the research work in Contemporary Strategies and Processes for Architecture to which Marco is dedicated since 2005. [P]a is grateful to all practitioners, scholars, and students who demonstrate their interest in this intense and systematic work and contribute to the intellectual and technical development behind the production of the sample material here collected. Marco Verde 2013
[ project files ]
Project files is a sneak preview of the latest projects developed by Marco Verde, under his guidance or in collaboration with [P]a. The collection illustrates the interdisciplinary nature of the studies in Performative Design Processes for Architecture. Computationally advanced design techniques, parametric associative strategies for design and manufacturing, digital manufacturing, as well as research in materials performances and interactive systems catalyze into novel productions. Actual project practice is the crucial activity that motivates the studies in Performative Design Processes for Architecture. The greatest challenge is to bring [P]a’s know-how to full-scale innovative architectural proposals.MV
PRO2.0.NL09 | protoDECK and protoNODE
A key physical subject of protoSPACE 3.0 project, protoDECK is a catalyst as much as it is an expression of architectural and interaction design. Designed as an open system, protoDECK is both physically and behaviourally a modular system developed to embody multi-modal interaction, and to be adaptable to the research and education needs of protoSPACE 3.0.
The protoDECK is a modular system of interlocking, fully customizable wooden tiles. The design of protoDECK rises from integral application of computationally advanced design techniques and digital fabrication methods.
The systems also integrates the capabilities of a conventional technical floor, providing a fast solution for the installation of the infrastructure needed to support various current and unanticipated future technical installations and upgrades to the Interactive Experimentation Lab through a modular system of interlocking, fully customizable wooden tiles. The pattern of protoDECK is composed of 361 one-off tiles. The physical features of each tile and its local behaviour are programmed by a parametric-associative rule set: a combination of geometric interrelationships and algorithmic processes regulates both the topological variation and morphological modulation. The modulation of the pattern, which is restricted to specific physical limits of adaptation, also negotiates with manufacturing, assembly, and cost effectiveness criteria. Moreover, being developed according to a file to factory logic, protoDECK can be parametrically upgraded while being always ready for immediate CNC production.
The qualities of modularity and customization have giving rise to the behavioral system of the protoDECK. Out of a total of 361 tiles, a group of the 189 tiles in the centre of the floor have been organized into a behavioral group of interactive tiles. Within each of these tiles is a small, embedded microprocessor, called protoNODE. Each protoNODE is networked with its neighbours and is designed to give a tile a local intelligence whereby it parses and interprets force sensor data from footsteps and controls the output of a fullcolor led lighting system. Each tile is therefore a member of a larger interactive system, which can be programmed with various behaviours to support numerous interaction scenarios. In addition to being fully programmable, the protoNODE is a physically modular system as well. Sensors and output devices can be added or removed which allow the protoNODEs to vary independently and support future, unanticipated uses of the device.
protoDECK is developed as a fully parametric-associative system; hence, it is not a final object, but a field of possible futures. Alternative configurations of protoDECK can provide customized solutions for different project scenarios. protoDECK system is developed in TopSolid.
Hyperbody | TU Delft
Prof.ir. Kas Oosterhuis
Parametric-Associative System Design
Electronics and Systems Engineering
Dr. MarkDavid Hosale
Digital Manufacturing Engineering
NEDCAM, HYPERBODY CNC DIVISION
PRO1.0.NL09 | protoSPACE 3.0
protoSPACE, a revolutionary design environment for architecture, urban planning and other disciplines, is an initiative of Prof. Ir. Kas Oosterhuis of Hyperbody at the Delft University of Technology. The primary aim of protoSPACE is to intensify the professional dialogue between different experts in a project team and to bring the entire design process to a new level of complexity and performance, thus increasing the quality of obtained design results achievable within a much shorter design timeframe. protoSPACE is thus geared towards developing a digitally augmented group design and decision environment where advanced CAD methods meet immersive virtual reality visualization and multimodal user-interface technology. (From http://www.bk.tudelft.nl)In 2009, under the guidance of Prof. Ir. Kas Oosterhuis, Hyperbody develops the new protoSPACE 3.0 at the Delft University of Technology.
Hyperbody | TU Delft
Prof.ir. Kas Oosterhuis
Marco Verde, Chris Kievid
Ambient Lighting Design:
Audio/Video Infrastructure and Systems Engineering
Dr. MarkDavid Hosale, Chris Kievid, and Heuvelman sound and amp; vision